Performance improvements for both OpenGL and Vulkan.Tons of modding improvements and fixes.Menu scale adjustments for ultra-wide aspect ratios.HUD scaling from Raze (Raze is a fork of Build engine games backed by GZDoom tech and combines Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave in a single package). crashes (bluescreens), user mode crashes, GPU hangs, freeze/deadlocks as well as a limited set of performance metrics.With the GZDoom 4.8.0 release they've added: Pictured - Aliens: Eradication running on Linux with GZDoom GZDoom is the game engine that started off life as a simple enhanced port of the Doom engine for modern platforms, since the original release it has massively grown and now powers some pretty interesting games - why reinvent the wheel after all when GZDoom has a lot to offer. Modern games have multithreading and rely most on the GPU to push a lot of polygons, but GZDoom relies on single-threaded CPU performance to process the map structure and actor scripting (which is far more complex in GZDoom than classic Doom). GZDoom remains a popular port due to both its unprecedented modding capability and graphical optimizations for modern hardware. First released in 2005, it has versions for Windows, Linux, and MacOS. GZDoom, however, runs at 45 fps, regardless of what settings I choose or what map I run. I can run Skyrim at 60 fps on max settings, no problem. The free and open source retro FPS game engine, GZDoom, has a brand new release available with some big new features. GZDoom is a fork of the ZDoom source port created by Christoph Oelckers (Graf Zahl), who still oversees its development. by falconfetus8 GZDoom giving me poor performance.
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